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Richard Neff | |
DemolisherFX | |
Rewolf | |
BadMonkey | |
Shane 'Fishman' Sherman | |
Michael N. Meadows | |
Michael N. Meadows | |
Richard Neff | |
Joel Caesar | |
James Parkman | |
GrrandMaMa | |
BadMonkey | |
Shane 'Fishman' Sherman | |
Shane 'Fishman' Sherman | |
Shane 'Fishman' Sherman | |
Joel Caesar | |
GrrandMaMa | |
Joel Caesar | |
CaSaN0va | |
CaSaN0va |
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ammo_bullets |
ammo for the machine gun and chaingun |
ammo_cells |
ammo for the hyperblaster and BFG |
ammo_grenades |
ammo for the grenade launcher and hand
grenades |
ammo_rockets |
ammo for the rocket launcher |
ammo_shells |
ammo for the single barrel and double barrel
shotgun |
ammo_slugs |
ammo for the railgun |
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func_conveyor |
Useless, If you want a conveyor use a func_train.
This entity is NEVER used in quake2 |
func_group |
Not used in the game. Only used in qed4 for grouping
brushes. |
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info_player_coop |
Where a player is spawned in a cooperative
game. |
info_player_deathmatch |
Where a player is spawned in a deathmatch
game. |
info_player_start |
Where a player is spawned in a Single Player game. (It's
also recommended to place one in your DM map to prevent a crash when the
map is loaded in SP.) |
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item_adrenaline |
This slightly increases your health
permanently. |
item_ancient_head |
John Carmacks head. Adds 2 to max health |
item_armor_body |
adds 100 to armor |
item_armor_combat |
adds 50 to armor |
item_armor_jacket |
adds 25 to armor |
item_armor_shard |
adds 2 to your armor |
item_bandolier |
Increases your carrying capacity for all ammunition
except grenades and rockets. |
item_breather |
This provides oxygen when submerged in
liquids. |
item_enviro |
This provides protection from harmful fluids. |
item_health |
heals 10 hitpoints |
item_health_large |
heals 25 hitpoints |
item_health_mega |
heals 100 hitpoints |
item_health_small |
Heals 2 hitpoints |
item_invulnerability |
renders you temporarily indestructible. |
item_pack |
This allows you to carry more ammo on your
back. |
item_power_screen |
Gives you 200 armor towards energy weapons |
item_power_shield |
provides improved protection against energy weapons.
While it is being used, it drains energy from your cells when
damaged. |
item_quad |
temporarily multiplies all your weapons' strengths by
four |
item_silencer |
silences the discharge of any
weapon. |
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misc_explobox |
Those barrels that are pushable and explode when
shot. |
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This entity is broken, use the Jorg instead | |
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target_actor |
Not implemented. The code is incomplete |
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weapon_bfg |
Most powerful weapon. Takes ammo_cells |
weapon_chaingun |
wastes lots of ammo_bullets |
weapon_grenadelauncher |
takes ammo_grenades |
weapon_hyperblaster |
Very good weapon that takes ammo_cells |
weapon_machinegun |
Takes ammo_bullets |
weapon_railgun |
Slow firing powerful gun that takes
ammo_slugs |
weapon_rocketlauncher |
Takes ammo_rockets |
weapon_shotgun |
2nd gun that takes ammo_shells |
weapon_supershotgun |
Awesome weapon that takes ammo_shells. shoots 2 at a
time |
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