QRAD3 Errors
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trian->numedges > MAX_TRI_EDGES-2
You have a face that's too complex for qrad3 to handle.
trian->numtris >= MAX_TRI_TRIS
You have a face that's too complex for qrad3 to handle.
trian->numpoints == MAX_TRI_POINTS
You have a face that's too complex for qrad3 to handle.
SampleTriangulation: no points
You have a face with no points.
Surface to large to map
You have a surface that's too big. Note that this uses the texture
coordinates to check this, so using very small scales for textures
can give you this error too. Split your face into several small ones.
Bad l->type
MAX_MAP_LIGHTING
The lightmaps for this map are too big. Related to the Surface to large to map. If
you
don't want to make your map smaller, you can use the same principles
as for solving the above problem, ie. increase the texture scales.
If you have large outdoor areas with lots of big cliff faces, try
setting
the scale there to 2 or 3.
num_patches == MAX_PATCHES
For better results, qrad3 chops all your faces up to a maximum size of
64x64 (simplified explanation). These parts are called patches. Big
faces get split up to more patches than small. This error means that
while chopping faces, qrad3 reached its maximum number of patches. If
you don't want to make your map smaller, you can call qrad3 with the
-chop option, and make it chop of the faces to 128x128, or some other
larger value, which will reduce the number of patches.
numplanes + fakeplanes >= MAX_MAP_PLANES
Your map contains too many rotating things. Simply or make the rest of
the map smaller.
MAX_PATCHES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
Weird numtransfers
Memory allocation failure
Buy more ram or increase the size of your swap file
Couldn't open %s
your bsp file is missing, corrupted, or open in another program
negative patch totallight
Empty map
you have to build a map before running qrad3 on it
usage: qrad [-v] [-chop num] [-scale num] [-ambient num] [-maxlight num] [-threads num] bspfile
you have to specify the name of the bsp file. ex qrad3 imdumb.bsp
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