- Main Page + News - |
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- April. 4,2009 -
Update time! Over the past few months, I played a ton of Q2, upgraded my home computer to a Core 2 Duo 3.0ghz after a devastating mobo failure, tried to get some matches played for NAiL, expanded my instagib team a bit, and I worked on some little side projects for fun. By projects, I mean that I have a new quake 2 map that I finished last week available on the Maps page, and a cool little .pak file with bright .tga skins for the stock q2 armor models that make spotting the item from a distance a no-brainer in deathmatch games. Here's a couple shots of the Armor Skins, and you can get the pak file here. The map that I made is called wddm05 - Vale of the Eldar, and it is a Quake 1 inspired gothic themed map with some textures from the original game and a weapon loadout for small deathmatch games and very difficult duels. You can check the details and screenshots on the maps page of the site, and you can also download it from there or from here. It is available to be played on Tastyspleen.net's Mutant and Railz servers, and my own IRTDM servers, and for a limitted time it is on the TS500 server 24/7 for testing. In other news, Q2C clan founder LeRay is back from a year long sabbatical and getting back into Quake 2 and mapping for it! His return can be celebrated at the Q2 Cafe' with the rest of our ecstatic membership, here. Welcome back bro! We've missed you! - WhirlingDervish _________________________________________________________________________ - Nov. 12,2008 - Long time since an update, but better late than never. In the past months, I went hunting and fishing whenever I could, and I put some effort into furthering the Quake 2 community with the rest of my spare time. I have done a lot of work to streamline, expand and update the website I made for my Instagib team (the Immortal Reapers), I helped set up some ITDM servers to fill the vacuum caused by the untimely death of Monsterkill.org, and I've been posting around and attempting to gauge the level of interest in holding a second North American Insta League some time during this winter. Here's the skinny on that: So far the proposed layout for NAiL Season 2 is similar to that of last year's with the exception that it will probably be a 2v2 tournament instead of a 3v3, for the sake of getting matches done quickly and making communication between and amongst the teams a lot easier. Depending on the number of teams that enter, it will probably consist of multiple divisions playing round robin (best 2 of 3) games to determine division leaders. These leading teams will go on to the quarter/semi/finals brackets to play 3 out of 5 games for a win and advancement towards the title. Matches will probably be played on Tastyspleen's NAiL or Railz-tdm servers, and I will also be providing IRTDM2 with a config set up for the tournament matches. If you have any suggestions or comments, or you'd like to express your interest in making a team for this league, you can leave me and the team a message at the Tastyspleen.net forums, contact |iR|Dervish one of many q2 related IRC channels, or leave a shout-out here. I hope to hear from you, and that you'll have the time to join us to make this league as successful and even more enjoyable than the first North American Insta League that was held last winter. - WhirlingDervish _________________________________________________________________________ - May. 29,2008 - Well, lately I've been really busy at work as the season moves towards summer, but I've been quakin nonetheless, and fiddling with some little projects on the side. The tournaments keep on rolling and I keep on playing one of the best FPS games ever made. The North American Insta League finished up about a month back, with Team Devine taking 1st place in epic style with a last second, 1 frag win over Team Smurf. Currently, I am participating in a 1v1 Instagib Tournament hosted by Monsterkill.org which will definitely help improve my game, and build up the rest of the members of the community with practice and experiences that they would not have had any other way. You can check the scores out here, and if you happen to see Sinner.dC, remind him that he has done a great job with the scheduling and with designing the tournament's website. - WhirlingDervish _________________________________________________________________________ - Feb. 26,2008 - Update time! Not much has gone down in the past couple months other than my 25th birthday and a lot of quaking. My instagib team |iR| has been playing in the North American Instagib League since January and after most of the round robin/division play we're currently holding the 5th place position in the NAiL team stats. I've also done a little bit of skinning for Quake 2's v_wep models, and the .pak I made has drastically increased player visibility for me. I made each weapon show up a different bright color, and grouped them according to the colors to display the weapon's style of damage to ease the process of determining my opponent's capabilities on the fly.. All of the explosive weapons are shades of red/magenta, the single shot hitscan weapons are blues, the bullet spraying weapons are orange/yellow and the energy weapons are a ridiculous shade of bright green. In addition to these changes I made super bright skins for the rocket and grenade models so you can't fail to avoid them. You can download the bright weapons .pak here. In other news, I've secured a hosted spot over at Tastyspleen.net for the new Immortal Reapers website, that I'll be slowly putting together in the coming months. There's not much there at the moment, but here's the link: Immortal Reapers - WhirlingDervish _________________________________________________________________________ - Dec. 5,2007 - Well, as the holidays have come around, I've been really busy, but the Quaking continues unabated. My friends Railwolf{sYn} and |iR|Cygnus have been working together, and with a bit of help on my part, and hosting provided by the awesome folks over at Tastyspleen.net, to bring new life to the Instagib Quake 2 community in North America, which had been rather slow lately and needed a revival badly. The results of these efforts have been a brand spankin new Instagib League, that will be kicking off after the New Year, and the Insta500 Series: an endurance competition that will be taking place over multiple events, during which players will compete to see who hits 500 frags first, and be rewarded with points towards the championship for their performance and dedication. Feel free to join up or stop by the site to see what's going on. Here's the links: NAiL Website NAiL Forum You can also visit with us and contact league admins through IRC. The Channel is #NAiL, and the server is irc.Enterthegame.com - WhirlingDervish _________________________________________________________________________ - Sept. 7,2007 - Alright, as promised, I managed to get some work done mapping, and the result is a fancy new map for everyone to play with! It's called Wddm07 : Equilibrium, and it is intended for use in regular FFA deathmatch, TDM, and Dueling mods. You can check it out, on the Maps page, and you can play it on a few servers at Tastyspleen.net, as soon as the admins see fit update the mymap listings. Enjoy! - WhirlingDervish _________________________________________________________________________ - Aug 21,2007 - Things at work are starting to lighten up a bit, and I've had a bit more free time now that we're almost finished moving from one building to another, so I've started work on a couple of small maps. Hopefully I'll have something worth posting on the work in progress page in a few days. In other news, I'll be playing in the North American Duel League over the course of the next month. It's a dueling tournament for Quake 2, with many of the best TDM players left in the game. Although I have no chance of placing or winning in this tournament, I feel that it will be very fun and that it will help my game considerably. You can check out the lineups and the current stats here. I joined up to enjoy the rare opportunity to play so many awesome players and learn from it. Hopefully other lesser skilled TDM players (like me) will see that it really is a great chance to better themselves and find the time to participate in future leagues and tournaments for Quake 2. That's all for now. Happy Fragging! - WhirlingDervish _________________________________________________________________________ - June 29,2007 - Well, I've been kinda swamped at work over this past month or so, and the construction of a new patio in my backyard took quite a bit of time, but I'm still around and playing Quake 2 as often as I can. I figured it was about time for an update, so I added some of the custom .pak files that I've been making lately to the "Other Projects" section of the depository. They include a .pak full of custom weapon/item sounds, and one that contains a custom model to replace the stock explosion model that gets rendered every time a grenade or rocket goes off. I have a few maps on the back burner right now, and I plan on getting them closer to finished after my job gets a bit less busy in the months following the 4th of July Holiday. These ones are entirely new creations and I haven't had the chance to add them to the work in progress section yet, so keep your eyes peeled for updates over the next couple of weeks. Hopefully I'll have time to showcase them a bit, if I can't find the time to finish them outright. Also, I've been playing recently, with the great bunch of guys in the insta-gib clan: Immortal Reapers (|iR|) We've been recruiting and practicing a bit lately, and the team is really coming together. If you see any of us around on the servers, watch out for incoming slugs! That's all for now, so go check out the new .pak files and go about your business. - WhirlingDervish _________________________________________________________________________ - April 30,2007 - I managed to register an IRC channel for Clan Q2C late last week so I thought that I should put the word out that it's up and running. It's meant for general chatting and such, but you'll often find at least one knowledgeable mapper in there.. I figured it would help us communicate more effectively as a group if we could do so reliably and in real-time. If you don't have an IRC client already, I suggest one of these. MIRC IceChat Once you're set up, you just need to enter the server and channel info: The Server is "irc.enterthegame.com:6667" The Channel is "#Q2C" You can find me idling in there almost every day of the week, although I may be a few minutes in responding when I'm away from my desk. You can also find me in the channel: #tastyspleen - WhirlingDervish _________________________________________________________________________ - April 25,2007 - Well, now that I'm back from my vacation, I've managed to find some time to do another update on the website. Luckily, the Quake 2 Cafe's 5th Mapping contest is now over, and I can show you my entry, which received 2nd place. The Map is called Wddm06: Down and Dirty, and I think it was quite a success. It's intended for regular DM, and it uses only stock textures and resources so the download is rather small for one of my maps. You can check out the screenshots and download it in the Maps section of the website. Enjoy! - WhirlingDervish _________________________________________________________________________ - March 09,2007 - I did some work updating the website today... I added some links on the links page for Q2scene.net, Clan BTF, Backshooters, R1CH.net, and the EGL homepage. In addition to these new links, I put a few entries on the "Other Projects" page for some new .pak files and other Quake 2 related stuff. Peace. - WhirlingDervish _________________________________________________________________________ - March 01,2007 - I made a new map this week after I was done with my entry for the Quake 2 Cafe's 5th Mapping Contest. I was still in the mood to see what I could do with the stock textures, so I cranked out a simple insta-gib rail map, that uses the original q2 textures and env, and looks really clean. The map is called wdrail04: Insta Arena and you can check it out in the maps section of the site. I took some screenshots, and put up a download link for it this morning. Hope you like it! - WhirlingDervish _________________________________________________________________________ - February 06,2007 - Well, it's been a bit since my last update, and I'm sure it looks like I've been lazy lately, but the truth is I've been working on a map in secret! Oh Noes! Actually, it's hush-hush because I'm going to enter it into the Quake 2 Cafe's 5th Mapping Contest. The contest is for Quake 2 mappers of all skill levels to make some really nice tribute maps for Quake 2's 10th anniversary, using only the stock resources and textures that came packaged with the game when it was released. Were hoping to get a nice offering of multiplayer, deathmatch maps that show off the nitty gritty goodness of Q2 as it was meant to be played. You can check out the contest info, peruse the maps from previous contests and chat with the awesome guys in the Quake 2 mapping community, at the Quake 2 Cafe': Here - WhirlingDervish _________________________________________________________________________ - January 11,2007 - I made a DM version of my latest map. You can find a link to it on the "Maps" page, with the link for wdrail03. It came out pretty cool, and it should work nicely for small TDM games and such. Enjoy! - WhirlingDervish _________________________________________________________________________ - January 9,2007 - Well, I finished another map this week.. It's another rail map, this time with a bit more to it. I spent some time looking at traditional japanese architecture and accoutrements on the internet and I made quite a few little sketches to insure that I knew what I wanted when I started mapping in QuArK. I think the effort paid off, since the map is very nice to look at, and it seems to play fairly smoothly too. You can check out the finished product in the maps section, it's called wdrail03: Shinto Shrine.. Download it, try it out.. Frag your friends.. Send me any commments or bugs you come up with. Keep your eyes peeled for the DM version, which I'll be working on this week. - WhirlingDervish _________________________________________________________________________ - January 4,2007 - Lately, I've gotten requests for information on mapping from people that I've talked to in-game, so I thought it might be useful to post some links to the files and programs that you would need to make a custom map for Quake 2. You can find these in the Links section of my site, near the bottom of the page. Hopefully this should ease some of the difficulty of finding working links to Quake 2 related files on the internet nowadays. I also made a short tutorial for installing and setting up Quark for use with Quake 2. It's very basic, but it will get you from installing all the way through making your first test map. ...before I forget... Happy New Year! - WhirlingDervish _________________________________________________________________________ - December 14,2006 - The other day, I finished my newest quake 2 map, so today I added an entry in the maps section of the site. The map is called Wdrail02: Odin's Altar, and it is meant for Insta-Gib rails. I think it came out very nicely for the short amount of time that I threw at it. Check it out, and feel free to email me any comments. - WhirlingDervish _________________________________________________________________________ - December 8,2006 - I've been putting in some time to learn how to effectively use Nem's Terrain Generator to make some more natural looking landscaping in a rail map that I've nearly completed. You can check out this awesome utility at Nem's website (along with many other very useful mapping utilities) Terrain Generator Homepage I put together an entry for the new map(Wdrail02), in with the other maps I've got in the works, while I've been waiting for the vis build to finish. The screenshots came out pretty decent considering they are fullbright... I'll be done with the map very soon, but until then, you'll have to settle for the screenshots! I've also added a couple links in the appropriate section, including one to Monsterkill.org and one to my Xfire Profile, that should give you a pretty good idea of when I'm around and playing Q2. Hope to see you in the game! - WhirlingDervish _________________________________________________________________________ - November 10,2006 - Well, I've been working on Wddm04 a bit lately, and I think I'm starting to really get a good feel for where this level is going to end up. I've been trimming some pathways out and experimenting with some architecture around the sides of the tower. I really like the results I've been getting when I do preliminary builds on this, so I thought I'd post some updated screenshots for your viewing pleasure. If you get a chance, drop by the works in progress page and take a look! Enjoy! - WhirlingDervish _________________________________________________________________________ - October 30,2006 - Been pretty busy at work lately, and even more so at home, but I managed to find a bit of time and I've been working away on my maps in progress, and I even started another after a little brainstorming and sketching that I accomplished while poised over the shitter about 2 weeks ago. I added a little blurb and some screens for my most recent map in progress to the appropriate section of the depository, and I'm working on putting somethin together for one of my other maps too. I just love showing them off, before they're even finished, and I'll probably have it up in a day or two. Anyways, Happy Halloween to all those pagan bastards out there who celebrate it like I do! I hope you all have a safe and enjoyable (and ghoulishly inebriated) time... - WhirlingDervish _________________________________________________________________________ - September 15,2006 - I got an urge the other day, to make a new map, that was unlike anything I'd tried to do before. I finished it up today, and added a corresponding entry to the maps page for it. The new map, called Wdrail01, was designed with railz-only insta-gib in mind so it's nice and simple and easy on the old vid card. I am quite pleased with this map, and I'm really glad for the opportunity to make some jump pads, since few of my other map ideas meshed well with them. Check it out, download it, tell me whatcha think! Hopefully, it will find it's way onto some rails servers and it'll get some good use. When/If this happens, I'll post the IP's of the servers you can find it on... Cya around! - WhirlingDervish _________________________________________________________________________ - September 6,2006 - Well, today I made up a new section of the Depository and added some content. The Other Projects section will include any other stuff I happen to make that goes with Quake 2, other than maps. This includes skins, textures, prefabs, models, .pak files, and anything else I can't think of at the moment. For now, I put up some pics and a link to my newest HUD pak, which has gone over well with almost everyone who's seen it. I hope you enjoy this new installment, and I'd like to thank you for stopping by! Happy Fragging! - WhirlingDervish _________________________________________________________________________ - August 23,2006 - This morning I slapped together some screenshots of my highest priority work in progress and updated the "In Progress" page with descriptions and stats. This project will probably be the third map that I'll be releasing to the public and I'm hoping that it will really be as good as I planned. Check out the updated section and see what you think! To send me suggestions and constructive criticism on the new map that I'm working on, or if you want to check out the map yourself, you can email me here and I'll do my best to resond in a timely fashion. Peace brothers! - WhirlingDervish _________________________________________________________________________ - August 14,2006 - Today, I got the maps page uploaded and running, although it is far from finished. It contains one entry so far, that represents WDDM01, my first map. Hopefully, I'll have another one in there by the end of the day. Before I get all carried away and forget, I'd like to thank Quadz, of TASTYSPLEEN.NET for everything, from the awesome Quake 2 servers to the quirky comments that keep me in my place on the forums. Thank you sir, for your years of service to this community, for your willingness to host clan/player sites, and for your refreshing sense of humor in this world of pushy, obnoxious people. You keep this game kicking with sheer force of will and I wish you the best in life, for you deserve it, above all others. - WhirlingDervish _________________________________________________________________________ - August 11,2006 - Well, I've had a tiny bit of time today at work, so I spent it working on collecting up some links for the links page. I'm still resizing all the graphics but at least the links work so far. I'll be making pages for the Maps and Works in Progress sections over the next week so make sure you drop by every so often and check for updates. In the meantime, feel free to email me any suggestions or comments here, and I might just get back to you... ROFL! See you around the net! - WhirlingDervish _________________________________________________________________________ - August 10, 2006 - Welcome to The Dervish Depository! This site was created for the purpose of showcasing my maps and projects, and providing information and links to anyone who's interested in mapping for Quake 2 or just being involved in the ever thriving Quake 2 Community! I hope you find this little site to your liking and that you come away from it with a greater understanding of the game, and an appreciation for all of the time that the good people of the world-wide Quake community put in, to maintain a level of interest and a steady influx of new content. Our game will live strong as long as there are dedicated individuals left who are willing to put forth their own blood, sweat and tears, to keep it novel and enjoyable. I, for one, am entirely willing to give my all to this community and I must say that after all these years, I'm still in love with Quake 2, so I'll be working 'round the clock to keep her going! - WhirlingDervish _________________________________________________________________________ |
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